Desk with a gamepad, dual monitors, and a notebook

Background

Experience

The studios I've shipped with, the engines I live in, and the tools I reach for most.

Career

Studios & shipped titles

  1. Senior Gameplay Programmer

    2022 — Present

    Lumen Interactive

    • Own the player controller and combat framework for an unannounced Unreal Engine 5 action title.
    • Built a data-driven ability system so designers tune attacks and hitboxes without a recompile.
    • Mentored two junior programmers and set up the team's C++ code review and profiling practices.
  2. Graphics & Tools Programmer

    2020 — 2022

    Pixelfront Studio

    • Wrote the stylised shader stack in HLSL and shipped it across two Unity titles.
    • Built a node-based VFX authoring tool that cut effect iteration from days to hours.
    • Introduced GPU frame captures into CI so performance regressions were caught before release.
  3. Game Developer

    2018 — 2020

    Indie / Solo

    • Shipped two small games solo — an arcade racer and a mobile tactics game — from prototype to store.
    • Wrote a from-scratch 2D engine in C++ with a Vulkan renderer to learn the full stack.

Toolbox

Engines & tools

UnityUnreal Engine 5C++C#GodotHLSLGLSLVulkanWwisePerforce

Also

Education & recognition

Education

B.S. in Computer Science, game programming track — Seoul, 2018. Capstone was a real-time cloth simulation shipped in a student game.

Recognition

Best Technical Achievement at a regional indie showcase, 2023, and a Ludum Dare jam top-50 finish for game feel.

Want the full resume or a build?

Reach out and I'll share a detailed CV, playable builds, and references.