Gameplay & graphics programmer · Seoul

I build games that feel great to play

From arcade physics to custom shaders and a from-scratch engine — a portfolio of shipped games and the tech behind them. Every screen and the data behind it are yours to edit.

Game developer workstation lit by monitors at night

How I work

What I bring to a game team

Gameplay that reads clearly, tech that holds its frame rate, and tools that make the rest of the team faster.

Game feel first

Tight controllers, readable physics, and juice — coyote-time, input buffering, and camera work that make a game feel good in the hand.

Engine-deep systems

Comfortable in Unity and Unreal, and just as happy in a from-scratch C++ engine — ECS, renderers, streaming, and the edge cases that break builds.

Shipped, not just prototyped

Every project below crossed the finish line — a store page, a locked frame rate, and the concrete outcome, not just the tools.

Building something worth playing?

I'm open to gameplay, graphics, and engine roles — full-time, contract, or a game jam. Reach out and let's talk.