My role
Gameplay engineer — grid combat, AI, and mobile UX.

Built a bite-sized tactics game targeting phones. Implemented the grid combat core in GDScript — A* pathfinding, line-of-sight, and an action-point economy — and a utility-based AI that scores moves so encounters stay challenging without feeling scripted. Kept the whole game portrait-first and touch-friendly, with a scalable UI that reflows from small phones to tablets. Wired offline-first save data that syncs a campaign to the cloud when connectivity returns, and tuned draw calls and texture atlases to keep battery drain low.
Gameplay engineer — grid combat, AI, and mobile UX.
Hit a 4.6 store rating with sub-40 MB install size and battery-friendly frame pacing.